Saturday, May 3, 2014

about







My name's Ivan Koritarev and ever since 2005 I've been working professionally as an artist mainly in the gaming industry - 3 years in Gameloft -working as concept artist, illustrator, animator and pixel artist....and ever since 2008 I've been working at Ubisoft as a concept artist(both characters and environments), illustrator, storyboard artist, 3D camera animator.
Worked on such titles as 
Ghost Recon: Shadow Wars 3DS, 
Assassin's Creed III: Liberation, 
Assassin's Creed IV: Black Flag 
and a not yet announced AAA title

All those years I've been also working on the Freelance market as a concept artist, illustrator, animator, storyboard artist and comic book artist

and above all I make great babies :D  my wife told me so :D



here are links for you to press and go to the different sections of this here portfolio



Wednesday, July 3, 2013

comic art



here are some pages I've selected to show you:





































































a page done based on
one of the greatest songs EVER!!!

Johnny Cash- Boy Named Sue 





Storyboards


here are couple samples of the storyboards I have done:

Assassin's Creed III: Liberation:










samples of moodboards done for ACIII: Liberation:







Some Storyboard samples I did while working on Assassin's Creed IV: Black Flag
™&Copyright ©Ubisoft Entertainment. All Rights Reserved.







other Storyboard samples:

Storyboard from a personal short in the making:
                                 








Character Design

some examples of Character Art that I've done




TERRA OLIM
Terra Olim is a personal project of mine which I am developing just for fun and experiments













































Animation Project








Batman Animated Redesign



Comic Book Character Designs








































design for an action figure
sculpt by unfortunately unknown chinese sculptor :(

sculpt of a dwarf:  (pencil added for size comparision)




Other

Sketches:









sketch night thematics









"work process"
Did this for a Game Dev Convention 
Where I was asked to make a lecture of some sort
so I did it like that:




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